JOURNAL OF HIGHER EDUCATION THEORY AND PRACTICE

Pedagogical Impact of Daily Game Playing in Online Courses


Author(s): Kenneth Henderson, Barbara Lyons

Citation: Kenneth Henderson, Barbara Lyons,(2017)"Pedagogical Impact of Daily Game Playing in Online Courses," Journal of Higher Education Theory and Practice, Vol. 17,  Iss. 6, pp. 78-82

Article Type: Research paper

Publisher: North American Business Press

Abstract:

Educators in the digital age look at devising innovative methods to increase the interest and involvement of online students. This study presents a daily game played by 428 students enrolled in 17 business marketing classes. The game proved to be an effective strategy to integrate course material and positively influence student learning motivations. Results showed a clear and strong relationship between students' participation in the daily game and learning outcomes and course engagement. Instructors can adapt this online game to any course topic to create an effective learning environment for peer interaction, for learning motivation and for course-directed learning interest.